You wanted more Claustrophobia scenarios,
so we’ve cooked up 3 new ones!
Here are 3 new scenarios that will keep you exploring ‘till the wee hours of the morning.
Each scenario is from a different designer (Ludovic Rivoal, Alex Doway, and CROC),which gives each one it’s own unique style.
Have fun!
THE SUMMONING (by Ludovic Rivoal)
It was brought to the attention to the Council of New Jerusalem that a summoning ritual was taking place in the city’s catacombs. No matter what being it was meant to bring into existence, the council could not afford to take its time and wait for the ritual to finish and so immediately sent a team to put an end to that menace. After poring over ancient tomes, the council discovered that only an ancient artifact in its possession could break the summoning spell. But of the team sent in with the sacred object, only a single agonized soldier came back to the surface. The expedition had failed…
Wracked by fever and with gaping wounds all over his body, the lone survivor told the story of the discovery of the Pentacle Room, the rout through dark corridors with innumerable creatures in hot pursuit and the hiding of the relic before his capture by the horde. With his last breath, he barely had the strength to warn of the death hiding in the shadows and awaiting the bearer of the artifact. The Redeemer packed his belongings and swore to the council that he’d recover the relic and put an end to the foul ritual.
Download ‘’The Summoning’’ (PDF, 7.8 Mo) or the 72 DPI version (PDF, 960 Ko)
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KILLING THE ENEMY IN THE EGG (by CROC)
Ailthough lairs are places where troglodytes mature, the Redeemer believes they are born in another place.
Thanks to a powerful spell, he’s been able to tame one of these creatures. With the proper motivation, it will doubtless lead the human expedition to its origins, where it will be easy to spread a strong poison. But the tunnels are a mess and their guide is not as docile as it looks.
Download ‘’Killing the Enemy in the Egg’’ (PDF, 7.4 Mo) or the 72 DPI version (PDF, 854 Ko)
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IT’S OURS (by Alex Doway)
During a previous mission, a highly important artifact has been lost.
The officials of New Jerusalem are outraged and Brother Leon has been given the task to reclaim this relic as fast as possible.
With all haste, he has gathered his flock and left on a quest for the item, which must be reclaimed as soon as possible, before it falls into wrong hands and is corrupted by occult powers.
Download ‘’It’s Ours’’ (PDF, 3.9 Mo) or the 72 DPI version (PDF, 565 Ko)

Awesome! The support for Claustrophobia has been amazing. Between Croc’s omniscient presence in forums and the new scenarios, I feel that this has been one of the best-supported games I can recall purchasing in some time.
[...] articles from designer Croc in addition to video demonstrations and other material – has posted three new scenarios for the game, one by Croc and the other two each by a different designer. These scenarios join [...]
[...] Link: Claustrophobia-Downloads [...]