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	<title>Claustrophobia - The Board Game &#187; Scenarios</title>
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	<link>http://www.claustrophobia-theboardgame.com/en</link>
	<description>The Tactical-survive Boardgame</description>
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		<title>Inhale ! Expire&#8230;</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=233</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=233#comments</comments>
		<pubDate>Tue, 24 Aug 2010 15:30:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=233</guid>
		<description><![CDATA[Having almost arrived at their destination, the small team found an area filled with greenish eggs. As a refl ex, one of the Brutes crushed one, which exploded into a nauseating cloud. The Redeemer quickly realized that this foggy stench could kill them all. Unfortunately, the corridors are already fi lled and the exit seems [...]]]></description>
			<content:encoded><![CDATA[<p><em>Having almost arrived at their destination, the small team found an area filled with greenish eggs. As a refl ex, one of the Brutes crushed one, which exploded into a nauseating cloud. The Redeemer quickly realized that this foggy stench could kill them all. Unfortunately, the corridors are already fi lled and the exit seems so far away. Which begs the question – are the corridors possessed by an unknown power? The way out looks different.  Maybe it’s because the gas is making the band hallucinate&#8230;</em></p>
<p>Each heartbeat counts now<em>.<br />
</em></p>
<p><span style="text-decoration: underline;">PUTRID AIR</span> (by <strong>Alex DOWAY</strong>)</p>
<ul>
<li>Download ‘<a title="Putrid Air HD" href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/08/CLAUSTRO_SCENAR_201010_US.pdf" target="_blank">’PUTRID AIR afoot</a>’ (PDF, 3.9 Mo) or the <a title="Putrid Air LR" href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/08/CLAUSTRO_SCENAR_201010_US_LR.pdf" target="_blank">72 DPI version</a> (PDF, 504 Ko)</li>
</ul>
<p><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/08/CLAUSTRO_SCENAR_201010_US250x354.jpg"><img class="aligncenter size-full wp-image-232" title="CLAUSTRO_SCENAR_201010_US250x354" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/08/CLAUSTRO_SCENAR_201010_US250x354.jpg" alt="" width="250" height="354" /></a></p>
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		<title>Run after me</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=225</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=225#comments</comments>
		<pubDate>Fri, 11 Jun 2010 14:00:28 +0000</pubDate>
		<dc:creator>Styx</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=225</guid>
		<description><![CDATA[To gain a vital advantage over the demonicforces, the humans created a special artifact:the Saint Naos Force Condenser. It is a bizarre mix of optics, mechanics and faith;although co mpletely experimental, its presence could very well strengthen the human ranks. However, the troglodytes, in an unusual stroke of audacity, stole the artifact. It is made [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><em>To gain a vital advantage over the demonicforces, the humans created a special artifact:the Saint Naos Force Condenser. It is a bizarre mix of optics, mechanics and faith;although co mpletely experimental, its presence could very well strengthen the human ranks. However, the troglodytes, in an unusual stroke of audacity, stole the artifact. It is made up of three parts kept in chests. A team of warriors was immediately dispatched to chase down the thieves!</em></p>
<p style="text-align: justify;"><em>Arriving under New Jerusalem, the warriors realized that the demons are well organized and barely had time to dive for cover before then entrance collapsed in an explosion&#8230; The Saint Naos will have to be brought back through another exit&#8230; which will have to be found&#8230;</em></p>
<p>The hunt is on, and the hunters are sometimes also the prey.</p>
<p><span style="text-decoration: underline;">THE HUNT&#8217;S AFOOT</span> (by <strong>Guillaume Gigleux</strong>)</p>
<ul>
<li>Download ‘’<a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/06/CLAUSTRO_SCENAR_201009_US.pdf" target="_blank">The Hunt&#8217;s afoot</a>’ (PDF, 8.9 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/06/CLAUSTRO_SCENAR_201009_US_LR.pdf" target="_blank">72 DPI version</a> (PDF, 921 Ko)</li>
</ul>
<p><img class="aligncenter size-full wp-image-228" title="hunt" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/06/hunt.jpg" alt="" width="250" height="354" /></p>
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		<title>God have mercy upon us!</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=218</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=218#comments</comments>
		<pubDate>Fri, 21 May 2010 15:14:05 +0000</pubDate>
		<dc:creator>Styx</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=218</guid>
		<description><![CDATA[The Redeemer has disappeared. During his latest underground expedition, an entire corridor floor has collapsed under him, swallowing him like a demon gleefully devouring his soul!
Gone with him is all his knowledge, the experience of his struggle against the slithering spawn. My God, save us, we are lost without our guide&#8230;
Praise the Lord! A glimmer [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>The Redeemer has disappeared. During his latest underground expedition, an entire corridor floor has collapsed under him, swallowing him like a demon gleefully devouring his soul!</em></p>
<p><em>Gone with him is all his knowledge, the experience of his struggle against the slithering spawn. My God, save us, we are lost without our guide&#8230;</em></p>
<p><em>Praise the Lord! A glimmer of hope still remains. Our Lord, in his infinite kindness, had gifted the priest with a divine spiritual link to his flock, allowing them not to get lost in the putrid tunnels of the catacombs. And this morning, a miracle has occurred – the condemned have felt the call of their shepherd, faint, flickering and filled with pain. He is in agony, alone in the heart of darkness. </em></p>
<p><em>Our prayers were heard, we are leaving to find him. Our Divine Father is even giving us a blessed flask in order to allow the Redeemer to recover his strength to the point where he can escape the soiled earth!</em></p></blockquote>
<p><span style="text-decoration: underline;">RESCUE</span> (by <span style="color: #ff0000;"><strong>Thierry Vareillaud</strong></span>)</p>
<ul>
<li>Download ‘’<a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/CLAUSTRO_SCENAR_US_201008.pdf" target="_blank">Rescue</a>’ (PDF, 17.1 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/CLAUSTRO_SCENAR_US_201008_LR.pdf" target="_blank">72 DPI version</a> (PDF, 2.1 Mo)</li>
</ul>
<p><img class="aligncenter size-full wp-image-216" title="rescue" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/rescue.jpg" alt="" width="250" height="354" /></p>
]]></content:encoded>
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		<title>The Devil Always Rings Three Times</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=208</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=208#comments</comments>
		<pubDate>Fri, 07 May 2010 08:58:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=208</guid>
		<description><![CDATA[We have found it, may the Lord be praised! We know where the demon draws its malevolent power from. Like some caricature of a God aping our Lord, but based not on the Holy Trinity, but on a demonic and perverted parody. We’ve discovered the three demonic areas hidden in the depths of hell protecting [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><em>We have found it, may the Lord be praised! We know where the demon draws its malevolent power from. Like some caricature of a God aping our Lord, but based not on the Holy Trinity, but on a demonic and perverted parody. We’ve discovered the three demonic areas hidden in the depths of hell protecting the demon’s source of power.</em></p>
<p><em>We must destroy all three to deny our enemy its strength and reduce it to nothing. Forward, my brothers, our victory is at hand!</em></p></blockquote>
<p><span style="text-decoration: underline;">DEMONIC TRINITY</span> (by <span style="color: #ff0000;"><strong>Thierry Vareillaud</strong></span>)</p>
<ul>
<li>Download ‘’<a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/CLAUSTRO_SCENAR_US_201007.pdf" target="_blank">Demonic Trinity</a>’’ (PDF, 17.1 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/CLAUSTRO_SCENAR_US_201007_LR.pdf" target="_blank">72 DPI version</a> (PDF, 2.1 Mo)</li>
</ul>
<p><img class="aligncenter size-full wp-image-206" title="trinity" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/05/trinity.jpg" alt="" width="250" height="354" /></p>
]]></content:encoded>
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		<title>A three players scenario</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=198</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=198#comments</comments>
		<pubDate>Thu, 01 Apr 2010 09:48:04 +0000</pubDate>
		<dc:creator>Styx</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=198</guid>
		<description><![CDATA[The Redeemer is dead and so is the foul demon who controlled this section of the tunnels.
The survivors have been left to their own devices.
The Condemned squabble amongst themselves while the brightest among them attempt to bring riches back to the surface.
The Troglodytes, still shaken by the death of their master take care of their [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The Redeemer is dead and so is the foul demon who controlled this section of the tunnels.<br />
The survivors have been left to their own devices.</p>
<p>The Condemned squabble amongst themselves while the brightest among them attempt to bring riches back to the surface.</p>
<p>The Troglodytes, still shaken by the death of their master take care of their pressing urges and try to devour every hot-blooded being in the maze of tunnels&#8230;</p></blockquote>
<p>Unlike previous scenarios, “<em>All That Shines</em>” is for THREE players.  If that’s not enough of a twist, <em><span style="color: #ff0000;"><strong>CROC </strong></span></em>has another trick up his sleeve… ‘<em>All That Shines</em>’ contains a variant that allows you to combine two copies of Claustrophobia!</p>
<ul>
<li>Download the single-box version of “ <em>All That Shines</em>” in <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201005.pdf" target="_blank">Hi resolution</a> (6.28 MB) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201005_LR.pdf" target="_blank">regular version</a> (783 KB)</li>
<li>Download the dual-box version of “ <em>All That Shines</em>” in <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201006.pdf" target="_blank">Hi resolution</a> (6.35 MB) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201006_LR.pdf" target="_blank">regular version</a> (791 KB)</li>
</ul>
<p><img class="aligncenter size-full wp-image-200" title="shines" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/04/shines.jpg" alt="" width="250" height="353" /></p>
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		<title>Three in a row</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=158</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=158#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:12:25 +0000</pubDate>
		<dc:creator>Styx</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=158</guid>
		<description><![CDATA[You wanted more Claustrophobia scenarios,
so we’ve cooked up 3 new ones!
Here are 3 new scenarios that will keep you exploring ‘till the wee hours of the morning.
Each scenario is from a different designer (Ludovic Rivoal, Alex Doway, and CROC),which gives each one it’s own unique style.
Have fun!
THE SUMMONING (by Ludovic Rivoal)
It was brought to the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><em><strong>You wanted more Claustrophobia scenarios,<br />
so we’ve cooked up 3 new ones!</strong></em></p>
<p>Here are 3 new scenarios that will keep you exploring ‘till the wee hours of the morning.</p>
<p>Each scenario is from a different designer (Ludovic Rivoal, Alex Doway, and CROC),which gives each one it’s own unique style.</p>
<p><em>Have fun!</em></p>
<p style="text-align: justify;"><span style="text-decoration: underline;"><strong><img class="alignright size-full wp-image-161" style="margin: 10px;" title="summoning-news" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/summoning-news.jpg" alt="" width="200" height="282" />THE SUMMONING</strong></span> (by <span style="color: #ff0000;">Ludovic Rivoal</span>)</p>
<p style="text-align: justify;">It was brought to the attention to the Council of New Jerusalem that a summoning ritual was taking place in the city’s catacombs. No matter what being it was meant to bring into existence, the council could not afford to take its time and wait for the ritual to finish and so immediately sent a team to put an end to that menace. After poring over ancient tomes, the council discovered that only an ancient artifact in its possession could break the summoning spell. But of the team sent in with the sacred object, only a single agonized soldier came back to the surface. The expedition had failed&#8230;</p>
<p style="text-align: justify;">Wracked by fever and with gaping wounds all over his body, the lone survivor told the story of the discovery of the Pentacle Room, the rout through dark corridors with innumerable creatures in hot pursuit and the hiding of the relic before his capture by the horde. With his last breath, he barely had the strength to warn of the death hiding in the shadows and awaiting the bearer of the artifact. The Redeemer packed his belongings and swore to the council that he’d recover the relic and put an end to the foul ritual.</p>
<p style="text-align: right;"><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201002.pdf" target="_blank">Download ‘’The Summoning’’</a> (PDF, 7.8 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201002_LR.pdf" target="_blank">72 DPI version</a> (PDF, 960 Ko)</p>
<p style="text-align: center;">______</p>
<p style="text-align: left; padding-left: 30px;">
<p style="text-align: right;">
<p style="text-align: right;">
<p style="text-align: right;">
<p style="text-align: right;">
<p style="text-align: justify;"><span style="text-decoration: underline;"><strong><img class="alignright size-full wp-image-168" style="margin: 10px;" title="egg-news" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/egg-news.jpg" alt="" width="200" height="283" /></strong></span></p>
<p style="text-align: justify;"><span style="text-decoration: underline;"><strong>KILLING THE ENEMY IN THE EGG</strong></span> (by <span style="color: #ff0000;">CROC</span>)</p>
<p>Ailthough lairs are places where troglodytes mature, the Redeemer believes they are born in another place.</p>
<p style="text-align: justify;">Thanks to a powerful spell, he’s been able to tame one of these creatures. With the proper motivation, it will doubtless lead the human expedition to its origins, where it will be easy to spread a strong poison. But the tunnels are a mess and their guide is not as docile as it looks.</p>
<p style="text-align: right;"><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201004.pdf" target="_blank">Download ‘’Killing the Enemy in the Egg’’</a> (PDF, 7.4 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201004_LR.pdf" target="_blank">72 DPI version</a> (PDF, 854 Ko)</p>
<p style="text-align: center;">______</p>
<p style="text-align: left;">
<p style="text-align: left;"><span style="text-decoration: underline;"><strong>IT&#8217;S OURS</strong></span> (by <span style="color: #ff0000;">Alex Doway</span>)</p>
<p style="text-align: justify;">During a previous mission, a highly important artifact has been lost.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;"><strong> </strong></span>The officials of New Jerusalem are outraged and Brother Leon has been given the task to reclaim this relic as fast as possible.</p>
<p style="text-align: justify;">With all haste, he has gathered his flock and left on a quest for the item, which must be reclaimed as soon as possible, before it falls into wrong hands and is corrupted by occult powers.</p>
<p style="text-align: right;"><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201003.pdf" target="_blank">Download ‘’It&#8217;s Ours’’</a> (PDF, 3.9 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/CLAUSTRO_SCENAR_US_201003_LR.pdf" target="_blank">72 DPI version</a> (PDF, 565 Ko)</p>
<p style="text-align: center;"><img class="size-full wp-image-164 aligncenter" style="margin-top: 10px; margin-bottom: 10px;" title="ours-news" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/03/ours-news.jpg" alt="" width="200" height="283" /></p>
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		<title>Night of a Thousand Screams</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=138</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=138#comments</comments>
		<pubDate>Mon, 18 Jan 2010 12:37:12 +0000</pubDate>
		<dc:creator>CROC</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=138</guid>
		<description><![CDATA[‘’Howls’’ is the second Claustrophobia scenario created by Philippe Villé.
There is more of the ‘’role play’’ style in this scenario than in the first ‘’Lost’’.
Without revealing the plot, we can say this scenario is a little more complex and longer than his first work.
The Scenario is for more advanced players because it is on ‘’expert’’ [...]]]></description>
			<content:encoded><![CDATA[<p>‘’Howls’’ is the second Claustrophobia scenario created by <strong><em>Philippe Villé</em></strong>.</p>
<p>There is more of the ‘’role play’’ style in this scenario than in the first ‘’Lost’’.</p>
<p>Without revealing the plot, we can say this scenario is a little more complex and longer than his first work.</p>
<p>The Scenario is for more advanced players because it is on ‘’expert’’ level for scenarios and only the Demon player can read it.</p>
<p><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/CLAUSTRO_SCENAR_US_201001.pdf" target="_blank">Download ‘’Howls’’</a> (PDF, 17.1 Mo) or the <a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/CLAUSTRO_SCENAR_US_201001_LR.pdf" target="_blank">72 DPI version</a> (PDF, 2.1 Mo)</p>
<p>Edit : we have updated the PDF files. If you have french language in the Conditions of Victory, you have to download them again.</p>
<p><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/HOWLS_LR.jpg"><img class="aligncenter size-full wp-image-143" title="HOWLS_LR" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/HOWLS_LR.jpg" alt="" width="250" height="354" /></a></p>
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		<title>Infection, a new scenario for christmas</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=116</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=116#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:56:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Non classé]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=116</guid>
		<description><![CDATA[«Infection» (powered by Croc) is the second Claustrophobia scenario written for the blog. This scenario has been written for Xmas 2009. Ok, we are on late, because of a demon that kidnapped our webmaster. All apologies !
See it as a new present for year 2010, two weeks after christmas ! Merry christmas and happy new year !
download [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #c0c0c0;"><strong>«Infection» </strong></span>(powered by <span style="color: #993300;">Croc</span>) is the second Claustrophobia scenario written for the blog. This scenario has been written for Xmas 2009. Ok, we are on late, because of a demon that kidnapped our webmaster. All apologies !</p>
<p>See it as a new present for year 2010, two weeks after christmas ! Merry christmas and happy new year !</p>
<p style="text-align: center;"><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/CLAUSTRO_SCENAR_US_NOEL_2009_LR.pdf">download here</a></p>
<p><img class="aligncenter size-medium wp-image-118" title="CLAUSTRO_SCENAR_US_NOEL_2009" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2010/01/CLAUSTRO_SCENAR_US_NOEL_2009-212x300.jpg" alt="CLAUSTRO_SCENAR_US_NOEL_2009" width="212" height="300" /></p>
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		<title>Download an unpublished scenario</title>
		<link>http://www.claustrophobia-theboardgame.com/en/?p=95</link>
		<comments>http://www.claustrophobia-theboardgame.com/en/?p=95#comments</comments>
		<pubDate>Mon, 14 Dec 2009 13:19:38 +0000</pubDate>
		<dc:creator>CROC</dc:creator>
				<category><![CDATA[Featured articles]]></category>
		<category><![CDATA[Scenarios]]></category>

		<guid isPermaLink="false">http://www.claustrophobia-theboardgame.com/en/?p=95</guid>
		<description><![CDATA[«Lost!» is the first Claustrophobia scenario written for the blog. It was written by Philippe Villé and offers a new take on the game.
But take note: only the demon player should read it.
It can be played again afterward, but it&#8217;s somewhat less fun. You&#8217;ve been warned &#8230;

Click here to download «Lost!» scenario (PDF -1.65 Mo)


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			<content:encoded><![CDATA[<p>«<em>Lost!</em>» is the first <strong>Claustrophobia</strong> scenario written for the blog. It was written by <span style="color: #ff0000;"><strong>Philippe Villé</strong></span> and offers a new take on the game.</p>
<p>But take note: <span style="color: #339966;"><em><strong>only the demon player should read it</strong></em></span>.</p>
<p>It can be played again afterward, but it&#8217;s somewhat less fun. You&#8217;ve been warned &#8230;</p>
<blockquote>
<p style="text-align: center;"><a href="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2009/12/CLAUSTRO_SCENAR_DEC_2009_US_LR.pdf" target="_blank">Click here to download «<em>Lost!</em>» scenario (PDF -1.65 Mo)</a></p>
</blockquote>
<p><img class="aligncenter size-full wp-image-94" title="CLAUSTRO_SCENAR_DEC_2009_US_LR-1" src="http://www.claustrophobia-theboardgame.com/en/wp-content/uploads/2009/12/CLAUSTRO_SCENAR_DEC_2009_US_LR-1.jpg" alt="CLAUSTRO_SCENAR_DEC_2009_US_LR-1" width="250" height="354" /></p>
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