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Combat part 2

Hell is still at war! In this second part, CROC (the caped guy) will present the Demon retaliation and the damage distribution for the Humans. CLAP, we’re shooting…. Hell is still at war! In this second part, CROC (the caped guy) will present the Demon retaliation and the damage distribution...
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Combat part 1

The moment everyone is waiting for.  At least the stronger ones, the others will try to escape. During a fight, the human (or a demon) player rolls a number of Combat dice equal to the warrior’s CBT score. Each die with a score higher than or equal to the selected target’s DEF score is counted as...
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Movement

In Claustrophobia, the warriors will move in the catacombs to fulfill their mission, fight their opponents or to simply try to stay alive. The faster the fighter is, the more options he has during his action. A movement point (abbreviation: MVT) enables the movement (of course!) to an adjacent tile connected...
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The Initiative Phase

During this phase, the human player will need to roll a specific amount of dice that equal the number of human fighters that are still in play. The player then needs to associate one die for each fighter. Each die value indicates all the characteristics of each of the fighters for that round: the movement...
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The Human group

The Human group
Before starting the game, each player needs to create their team. Usually, this part is simplified, in which the scenario indicates what the human player needs in order to play the game properly. A typical team consists of a Brother of Redemption, 3 doomed and some bonus. The Brother can have two out...
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